"Precise, rapid iteration toward a pinpointed goal leads to success."
is a gameplay designer and programmer with 4 years of game development experience and 8 years of personal and educational programming experience, being proficient in Java, C++, C#, Python, Scheme and Javascript. He is currently actively working at Scientific Research Corporation as a Software Developer II while working on an unannounced project.
"Graduating from Indiana University's game design program in May 2021 with a specialization in gameplay programming and having two self-published games on the Google Play Store and Apple App Store, I've been driven to implement innately efficient and long term solution code architectures to the work I've done. Of course, all while maintaining high quality code documentation. I worked on Beat Skater for 2 and a half years as the Project Lead and sole programmer while managing up to 6 other team members, then proceeded to create and release Gun Kata in a similar manner in 12 months. This taught me early on an important lesson; the strength in team collaboration in conjunction with the high yield the iterative process can bring to production."
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